Bedtime story prompts for the Sketchlings world.
A growing library of custom bedtime story premises — gentle enough for lights-out, open enough that your child's own drawing becomes the hero. Pick a theme, borrow a prompt, and let their Sketchling take it from there.
Space Adventures
Cozy galaxies, friendly aliens, and quiet wonder.
Space premises work beautifully for bedtime because they feel vast and calm at the same time. Pick a prompt, hand it to your child, and let their Sketchling pilot the ship.
The Sleepy Comet
A small comet has lost its tail of stardust and cannot find its way home. Your Sketchling builds a tiny rocket out of cardboard and pillows to help.
Spark: Ask your child: what does stardust smell like? What music does it make?
The Moon's Library
There is a library on the dark side of the moon where every book is a dream that hasn't been dreamed yet. Tonight, your Sketchling gets to pick one.
Spark: Let your child pick a one-word title — that becomes the dream.
First Friend on Planet Hush
Your Sketchling lands on a planet where everyone whispers, because the sky is made of glass. They have to invent a quiet way to say hello.
Spark: Practice the planet's whisper-hello as part of the bedtime ritual.
Magical Forests
Lantern moths, mossy paths, and kind woodland strangers.
Forest premises are gentle, sensory, and full of small choices — perfect when your child wants to be the one steering the story.
The Lantern Moth Festival
Once a year the moths in the Hushwood light their wings and lead lost things home. Your Sketchling carries a lantern that has gone dark and needs a new spark.
Spark: Ask: what does the lantern want to find tonight?
The Tree That Remembers Names
Deep in the forest stands a tree that remembers every name ever whispered to it. Your Sketchling has come to tell it a new one.
Spark: Let your child pick a brand-new name nobody has used before.
The Bridge of Borrowed Songs
To cross the river you have to leave a song behind. Your Sketchling hums something small, and the bridge hums back.
Spark: Hum two notes together before lights-out — that's the bridge song.
Kindness Quests
Small heroes, small good deeds, big warm endings.
Kindness premises give children agency without raising the stakes. The quest is always something a small Sketchling can finish before they fall asleep.
The Lost Button
A tiny button has rolled away from the coat of a giant who is very, very sad about it. Your Sketchling is exactly the right size to help.
Spark: Ask: how does your Sketchling carry something bigger than itself?
One Brave Hello
There is a new Sketchling on the block who hasn't said a word yet. Your character decides tonight is the night to invent the warmest hello in the world.
Spark: Practice the new hello together — that's how the story ends.
The Thank-You Garden
Every kind thing your Sketchling has ever done has grown into a flower in a hidden garden. Tonight they finally get to visit.
Spark: Before sleep, name one kind thing from today — and a flower grows.
Turn one of these prompts into a real story tonight
Your child draws a Sketchling. You pick a prompt. Sketchlings illustrates a short, parent-reviewed bedtime story you can read aloud together.